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Mundus Novus|Dying Light 2 Custom Map

Map made in Techland's C-Engine for the Dying Light 2: Shape Your City mapping contest. I starting as usual by doing paper sketch, then moved to blocking out the streets using the prefabs found in the editor.
Goal was to create a medium size open world that is fun to explore and have some unique looking locations. Big part of the game is parkour, so I put a lot of effort to make the routes flow. Street area I filled with zombies. Map has unique locations like Bandit Fortress, Church cemetery, Crypts, Nature Park, Library, Tavern and Wasteland, filled with monsters or bandit enemies. I also added storyline quests with a dialog. There was no option to use custom models, so all the props used are from the editor. Lighting and weather are dynamic. More details about the map and its story can be found here https://mod.io/g/dying-light-2/m/mundus-novus

Bandit Boss location. One of the Quest objectives is to kill the boss.

Bandit Boss location. One of the Quest objectives is to kill the boss.

Quest giver NPC Dave.

Quest giver NPC Dave.

Bandit camps on the rooftops

Bandit camps on the rooftops

Street level zombies

Street level zombies

Bandit boss Fortress. One of the Quest objective is to kill the boss.

Bandit boss Fortress. One of the Quest objective is to kill the boss.

Underground tunnel with some regular zombies, deeper you go, you'll find fast running unique zombies.

Underground tunnel with some regular zombies, deeper you go, you'll find fast running unique zombies.

Bandits camping on the Wasteland area.

Bandits camping on the Wasteland area.

Edges of the map are surrounded by the toxic wasteland.

Edges of the map are surrounded by the toxic wasteland.

Rooftop farms, in story, people live on roofs. Ground level is full of zombies.

Rooftop farms, in story, people live on roofs. Ground level is full of zombies.

Garbage dump area.

Garbage dump area.

Quest in progress

Quest in progress

Crypts, I combined custom prefab from existing meshes.

Crypts, I combined custom prefab from existing meshes.