Map made in Techland's C-Engine for the Dying Light 2: Shape Your City mapping contest. I starting as usual by doing paper sketch, then moved to blocking out the streets using the prefabs found in the editor.
Goal was to create a medium size open world that is fun to explore and have some unique looking locations. Big part of the game is parkour, so I put a lot of effort to make the routes flow. Street area I filled with zombies. Map has unique locations like Bandit Fortress, Church cemetery, Crypts, Nature Park, Library, Tavern and Wasteland, filled with monsters or bandit enemies. I also added storyline quests with a dialog. There was no option to use custom models, so all the props used are from the editor. Lighting and weather are dynamic. More details about the map and its story can be found here https://mod.io/g/dying-light-2/m/mundus-novus