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Death Hills | RS2: Vietnam | UDK

First map I made for Multiplayer FPS game Rising storm 2: Vietnam and published on Steam Workshop. Idea was to make a map that has a lot of elevation changes and that every objective zone would look different from each other. From long range to close range combat. 6 unique looking objective zones.

Map is made using existing assets from the RS2:SDK.

Objective B, Cave. 3 entrances leading out of the objective zone.

Objective B, Cave. 3 entrances leading out of the objective zone.

3 other entrances before the main cave objective zone.

3 other entrances before the main cave objective zone.

Objective A, US Hill HQ objective zone.

Objective A, US Hill HQ objective zone.

Objective A, US Hill HQ objective zone.

Objective A, US Hill HQ objective zone.

MG placed on the Hill which allows players to shoot down to the main objective zones.

MG placed on the Hill which allows players to shoot down to the main objective zones.

Route to Cave objective. MG placed on the hut, seen in the far away. Smoke grenades are recommend before crossing the bridge.

Route to Cave objective. MG placed on the hut, seen in the far away. Smoke grenades are recommend before crossing the bridge.

View from the hut. Line of sight to the bridge where attacking team crosses the river.

View from the hut. Line of sight to the bridge where attacking team crosses the river.

Old temple. Main objective zone. Both teams have hills opposite to each other which also have line of sight for this objective.

Old temple. Main objective zone. Both teams have hills opposite to each other which also have line of sight for this objective.

Old temple. Main objective zone. Both teams have hills opposite to each other which also have line of sight for this objective.

Old temple. Main objective zone. Both teams have hills opposite to each other which also have line of sight for this objective.

Bridge leading to the Old Temple. Main objective zone.

Bridge leading to the Old Temple. Main objective zone.

Path to the Old Temple. Main objective zone.

Path to the Old Temple. Main objective zone.

NVA side of the map. Field leading to the Old Temple, the main objective.

NVA side of the map. Field leading to the Old Temple, the main objective.

NVA Spawnpoint. Water flowing to the cave.

NVA Spawnpoint. Water flowing to the cave.

Dead bodies on the pathway. Guides players to the objective.

Dead bodies on the pathway. Guides players to the objective.

Dead bodies on the pathway. Guides players to the objective.

Dead bodies on the pathway. Guides players to the objective.

Narrow pathways leading to the objective zone. Good place to put traps since its hard to go past them.

Narrow pathways leading to the objective zone. Good place to put traps since its hard to go past them.

NVA Fortress.

NVA Fortress.

Radio on top of the watchtower.

Radio on top of the watchtower.

NVA Hill objective zone. Opposite of US Hill objective. Line of sight to each other as well as on the main objective zone down below.

NVA Hill objective zone. Opposite of US Hill objective. Line of sight to each other as well as on the main objective zone down below.

Pathway from the US spawn.

Pathway from the US spawn.

Crashed helicopter near The US Hill HQ

Crashed helicopter near The US Hill HQ

Water flowing to the Cave from the near river.

Water flowing to the Cave from the near river.

Overhead map with objective zones and map borders.

Overhead map with objective zones and map borders.